Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
Infantry
Archer
Templar
Knight
Global Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Global Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings | ||||||||||
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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adopt | Get a hero in game. Almost all other actions require an adopted hero. |
Allowed: Noble, Wanderer Starting Gold: 10000000 Inheritance: 25.0% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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discard | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=25000⦷, 2=100000⦷, 3=250000⦷, 4=400000⦷, 5=700000⦷, 5=700000⦷, 6=1000000⦷ |
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gold | Show your heroes current gold. |
Shows: Gold |
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inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
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nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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powers | Shows your available powers |
Shows: Powers |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=50000⦷, 2=100000⦷, 3=150000⦷, 4=200000⦷, 5=250000⦷, 5=250000⦷, 6=300000⦷ Disallowed for player companions |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than 100, Attributes, Retinue count and average tier |
Channel Point Rewards
Command | Description | Settings | ||||||||||
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Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 10000 Inheritance: 25.0% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 Starting Class: Infantry |
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Burn Player | ||||||||||||
Buy Retinue | Purchases and upgrades your personal party of heroes to accompany you |
Max retinue: 3 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Re Roll Equipment | Re-roll all of your armor and weapons, except reward items |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=50000⦷, 3=125000⦷, 4=200000⦷, 5=250000⦷, 5=250000⦷, 6=300000⦷ |
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Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Set Hero Class | Set or change your hero's class from any of the broken variants we currently havent tested at all. |
Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷ Free if you do not already have a class |
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Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Infantry
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
One Handed Sword |
Shield |
Passive Power |
Passive Power Infantry S2: 105% HP: req Summons >= 5 [class: (current)] Infantry S1: Athletics: +10: req Summons >= 10 [class: (current)] Infantry S1: Athletics: +10: req Summons >= 20 [class: (current)] Infantry S1: Athletics: +10: req Summons >= 30 [class: (current)] Infantry S2: 105% HP: req Summons >= 40 [class: (current)] Infantry S1: Athletics: +10: req Summons >= 50 [class: (current)] Infantry S1: Athletics: +10: req Summons >= 60 [class: (current)] Infantry S1: Athletics: +10: req Summons >= 70 [class: (current)] Infantry S1: Athletics: +10: req Summons >= 80 [class: (current)] Infantry S3: 10% Unblockable : req Summons >= 90 [class: (current)] Infantry S3: 10% Unblockable : req Summons >= 100 [class: (current)] Infantry A2: 105.0% dmg : req Attacks >= 5 [class: (current)] Infantry A1: One Handed: +10: req Attacks >= 10 [class: (current)] Infantry A1: One Handed: +10: req Attacks >= 20 [class: (current)] Infantry A1: One Handed: +10: req Attacks >= 30 [class: (current)] Infantry A2: 105.0% dmg : req Attacks >= 40 [class: (current)] Infantry A1: One Handed: +10: req Attacks >= 50 [class: (current)] Infantry A1: One Handed: +10: req Attacks >= 60 [class: (current)] Infantry A1: One Handed: +10: req Attacks >= 70 [class: (current)] Infantry A1: One Handed: +10: req Attacks >= 80 [class: (current)] Infantry A3: 10% Cut Through : req Attacks >= 90 [class: (current)] Infantry A3: 10% Cut Through : req Attacks >= 100 [class: (current)] Infantry T0.5: AI Block Chance: 150% Armor Encumbrance: 80% AiUseShieldAgainstEnemyMissileProbability: 150% AiRaiseShieldDelayTimeBase: 80% Armor Torso: +5: req Battles >= 5 [class: (current)] Infantry T0.5: 10% Shrug Off: req Battles >= 5 [class: (current)] Infantry T1: 105% HP: req Battles >= 10 [class: (current)] Infantry T2: Athletics: +10: req Battles >= 20 [class: (current)] Infantry T3: Swing Speed Multiplier: 105% : req Battles >= 30 [class: (current)] Infantry T4: Shield Ability: 105% Armor Torso: +5 Armor Head: +5: req Battles >= 40 [class: (current)] Infantry T5: Athletics: +20: req Battles >= 50 [class: (current)] Infantry T6: Shield Ability: 105% Armor Legs: +5 Weapons Encumbrance: 80% : req Battles >= 60 [class: (current)] Infantry T7: Swing Speed Multiplier: 105% : req Battles >= 70 [class: (current)] Infantry T8: 10% Shrug Off: req Battles >= 80 [class: (current)] Infantry T9: 10% Unblockable / 10% Shatter Shield : req Battles >= 90 [class: (current)] Infantry T10: 10% Unblockable / 10% Shatter Shield : req Battles >= 100 [class: (current)] |
Active Power |
Active Power [Infantry Z1E: 25% Unblockable / 25% Cut Through from Melee ] req CLASS LEVEL AT LEAST 1 [Infantry Z1: 50% Shrug Off] req CLASS LEVEL AT LEAST 1 [Infantry Z2: 5% Stagger from Melee ] req CLASS LEVEL AT LEAST 2 [Infantry Z2: 5% Stagger from Melee ] req CLASS LEVEL AT LEAST 3 [Infantry Z3: 25% Unblockable / 25% Cut Through from Melee ] req CLASS LEVEL AT LEAST 4 [Infantry Z2: 5% Stagger from Melee ] req CLASS LEVEL AT LEAST 5 [Infantry Z2: 5% Stagger from Melee ] req CLASS LEVEL AT LEAST 6 [Infantry Z2: 5% Stagger from Melee ] req CLASS LEVEL AT LEAST 7 [Infantry Z2: 5% Stagger from Melee ] req CLASS LEVEL AT LEAST 8 [Fleet Footed I: Max Speed Multiplier: 110% ] req CLASS LEVEL AT LEAST 9 [Infantry Z3: 25% Unblockable / 25% Cut Through from Melee ] req CLASS LEVEL AT LEAST 10 [Infantry Z4: Swing Speed Multiplier: 150% ] req CLASS LEVEL AT LEAST 11 |
Archer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
One Handed Sword |
Passive Power |
Passive Power Archer S1: 3% Cut Through from Ranged : req Summons >= 5 [class: (current)] Archer S2: Athletics: +10: req Summons >= 10 [class: (current)] Archer S2: Athletics: +10: req Summons >= 20 [class: (current)] Archer S2: Athletics: +10: req Summons >= 30 [class: (current)] Archer S1: 3% Cut Through from Ranged : req Summons >= 40 [class: (current)] Archer S2: Athletics: +10: req Summons >= 50 [class: (current)] Archer S2: Athletics: +10: req Summons >= 60 [class: (current)] Archer S2: Athletics: +10: req Summons >= 70 [class: (current)] Archer S2: Athletics: +10: req Summons >= 80 [class: (current)] Archer S1: 3% Cut Through from Ranged : req Summons >= 90 [class: (current)] Archer S3: AoE: 10dmg in 1m from Ranged : req Summons >= 100 [class: (current)] Archer A1: 103.0% dmg from Ranged : req Attacks >= 5 [class: (current)] Archer A2: Bow: +10: req Attacks >= 10 [class: (current)] Archer A2: Bow: +10: req Attacks >= 20 [class: (current)] Archer A2: Bow: +10: req Attacks >= 30 [class: (current)] Archer A1: 103.0% dmg from Ranged : req Attacks >= 40 [class: (current)] Archer A2: Bow: +10: req Attacks >= 50 [class: (current)] Archer A2: Bow: +10: req Attacks >= 60 [class: (current)] Archer A2: Bow: +10: req Attacks >= 70 [class: (current)] Archer A2: Bow: +10: req Attacks >= 80 [class: (current)] Archer A1: 103.0% dmg from Ranged : req Attacks >= 90 [class: (current)] Archer A3: Add: 10% Can Dismount from Ranged : req Attacks >= 100 [class: (current)] Archer T1: Bow: +10 Movement: 110% : req Battles >= 5 [class: (current)] Archer T1: AI Wait Before Shoot Factor: 75% AI Shoot Frequency: 125% Thrust Or Ranged Ready Speed Multiplier: 125% WeaponBestAccuracyWaitTime: 75% Reload Speed: 75% BipedalRangedReadySpeedMultiplier: 125% BipedalRangedReloadSpeedMultiplier: 125% : req Battles >= 10 [class: (current)] Archer T2: 105.0% dmg : req Battles >= 20 [class: (current)] Archer T3: AI Wait Before Shoot Factor: 75% AI Shoot Frequency: 125% Thrust Or Ranged Ready Speed Multiplier: 125% WeaponBestAccuracyWaitTime: 75% Reload Speed: 75% BipedalRangedReadySpeedMultiplier: 125% BipedalRangedReloadSpeedMultiplier: 125% : req Battles >= 30 [class: (current)] Archer T4: 125.0% dmg / 10% Unblockable from Ranged : req Battles >= 40 [class: (current)] Archer T5: AI Wait Before Shoot Factor: 75% AI Shoot Frequency: 125% Thrust Or Ranged Ready Speed Multiplier: 125% WeaponBestAccuracyWaitTime: 75% Reload Speed: 75% BipedalRangedReadySpeedMultiplier: 125% BipedalRangedReloadSpeedMultiplier: 125% : req Battles >= 50 [class: (current)] Archer T6: 105.0% dmg : req Battles >= 60 [class: (current)] Archer T7: 110% HP: req Battles >= 70 [class: (current)] Archer T8: 105.0% dmg : req Battles >= 80 [class: (current)] Archer T9: 125.0% dmg / 10% Unblockable from Ranged : req Battles >= 90 [class: (current)] Archer T10: AI Wait Before Shoot Factor: 50% AI Shoot Frequency: 200% Thrust Or Ranged Ready Speed Multiplier: 200% WeaponBestAccuracyWaitTime: 50% Reload Speed: 50% BipedalRangedReadySpeedMultiplier: 200% BipedalRangedReloadSpeedMultiplier: 200% : req Battles >= 100 [class: (current)] |
Active Power |
Active Power [Archer Z1E: AoE: 50dmg in 4m from Ranged ] req CLASS LEVEL AT LEAST 1 [Archer Z2: AoE: 10dmg in 4m from Ranged ] req CLASS LEVEL AT LEAST 1 [Archer Z3: AI Wait Before Shoot Factor: 50% AI Shoot Frequency: 150% Thrust Or Ranged Ready Speed Multiplier: 150% WeaponBestAccuracyWaitTime: 50% Reload Speed: 50% BipedalRangedReadySpeedMultiplier: 150% BipedalRangedReloadSpeedMultiplier: 150% ] req CLASS LEVEL AT LEAST 2 [Archer Z2: AoE: 10dmg in 4m from Ranged ] req CLASS LEVEL AT LEAST 3 [Archer Z3: AI Wait Before Shoot Factor: 50% AI Shoot Frequency: 150% Thrust Or Ranged Ready Speed Multiplier: 150% WeaponBestAccuracyWaitTime: 50% Reload Speed: 50% BipedalRangedReadySpeedMultiplier: 150% BipedalRangedReloadSpeedMultiplier: 150% ] req CLASS LEVEL AT LEAST 4 [Archer Z2: AoE: 10dmg in 4m from Ranged ] req CLASS LEVEL AT LEAST 5 [Archer Z3: AI Wait Before Shoot Factor: 50% AI Shoot Frequency: 150% Thrust Or Ranged Ready Speed Multiplier: 150% WeaponBestAccuracyWaitTime: 50% Reload Speed: 50% BipedalRangedReadySpeedMultiplier: 150% BipedalRangedReloadSpeedMultiplier: 150% ] req CLASS LEVEL AT LEAST 6 [Archer Z2: AoE: 10dmg in 4m from Ranged ] req CLASS LEVEL AT LEAST 7 [Archer Z3: AI Wait Before Shoot Factor: 50% AI Shoot Frequency: 150% Thrust Or Ranged Ready Speed Multiplier: 150% WeaponBestAccuracyWaitTime: 50% Reload Speed: 50% BipedalRangedReadySpeedMultiplier: 150% BipedalRangedReloadSpeedMultiplier: 150% ] req CLASS LEVEL AT LEAST 8 [Archer Z2: AoE: 10dmg in 4m from Ranged ] req CLASS LEVEL AT LEAST 9 [Archer Z4: AoE: 50dmg in 5m from Ranged ] req CLASS LEVEL AT LEAST 10 [Archer Z5: Add: 50% Knock Down / AoE: 0dmg in 5m from Ranged ] req CLASS LEVEL AT LEAST 11 |
Templar
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | HeavyInfantry |
Equipment |
Two Handed Sword |
Passive Power |
Passive Power Templar S1: Absorb 2% of damage dealt as HP: req Summons >= 5 [class: (current)] Templar S2: Athletics: +10: req Summons >= 10 [class: (current)] Templar S2: Athletics: +10: req Summons >= 20 [class: (current)] Templar S2: Athletics: +10: req Summons >= 30 [class: (current)] Templar S1: Absorb 2% of damage dealt as HP: req Summons >= 40 [class: (current)] Templar S2: Athletics: +10: req Summons >= 50 [class: (current)] Templar S2: Athletics: +10: req Summons >= 60 [class: (current)] Templar S2: Athletics: +10: req Summons >= 70 [class: (current)] Templar S2: Athletics: +10: req Summons >= 80 [class: (current)] Templar S1: Absorb 2% of damage dealt as HP: req Summons >= 90 [class: (current)] Templar A3: 15% Unblockable / 15% Cut Through from Melee : req Summons >= 100 [class: (current)] Templar A1: 105.0% dmg from Melee : req Attacks >= 5 [class: (current)] Templar A2: Two Handed: +10: req Attacks >= 10 [class: (current)] Templar A2: Two Handed: +10: req Attacks >= 20 [class: (current)] Templar A2: Two Handed: +10: req Attacks >= 30 [class: (current)] Templar A1: 105.0% dmg from Melee : req Attacks >= 40 [class: (current)] Templar A2: Two Handed: +10: req Attacks >= 50 [class: (current)] Templar A2: Two Handed: +10: req Attacks >= 60 [class: (current)] Templar A2: Two Handed: +10: req Attacks >= 70 [class: (current)] Templar A2: Two Handed: +10: req Attacks >= 80 [class: (current)] Templar A1: 105.0% dmg from Melee : req Attacks >= 90 [class: (current)] Templar A3: 15% Unblockable / 15% Cut Through from Melee : req Attacks >= 100 [class: (current)] Templar T0: Scale 110% Courage: 150% : req Battles >= 1 [class: (current)] Templar T0.5: Weapons Encumbrance: 50% AI Attack Chance: 150% Swing Speed Multiplier: 125% : req Battles >= 5 [class: (current)] Templar T1: 110.0% dmg from Melee : req Battles >= 10 [class: (current)] Templar T2: 110% HP: req Battles >= 20 [class: (current)] Templar T3: Max Speed Multiplier: 105% : req Battles >= 30 [class: (current)] Templar T4: Weapons Encumbrance: 50% AI Attack Chance: 150% Swing Speed Multiplier: 125% : req Battles >= 40 [class: (current)] Templar T5: 110.0% dmg from Melee : req Battles >= 50 [class: (current)] Templar T6: Armor Torso: +5 Armor Arms: +5 Armor Legs: +5: req Battles >= 60 [class: (current)] Templar T7: Max Speed Multiplier: 105% Top Speed Reach Duration: 50% : req Battles >= 70 [class: (current)] Templar T8: 110.0% dmg from Melee : req Battles >= 80 [class: (current)] Templar T9: Weapons Encumbrance: 50% AI Attack Chance: 150% Swing Speed Multiplier: 125% : req Battles >= 90 [class: (current)] Templar T10: 10% Unblockable from Melee : req Battles >= 100 [class: (current)] |
Active Power |
Active Power [Templar Z1E: 25% Unblockable / 25% Cut Through from Melee ] req CLASS LEVEL AT LEAST 1 [Templar Z2: Swing Speed Multiplier: 105% ] req CLASS LEVEL AT LEAST 2 [Templar Z2: Swing Speed Multiplier: 105% ] req CLASS LEVEL AT LEAST 3 [Templar Z2: Swing Speed Multiplier: 105% ] req CLASS LEVEL AT LEAST 4 [Templar Z1E: 25% Unblockable / 25% Cut Through from Melee ] req CLASS LEVEL AT LEAST 5 [Templar Z2: Swing Speed Multiplier: 105% ] req CLASS LEVEL AT LEAST 6 [Templar Z2: Swing Speed Multiplier: 105% ] req CLASS LEVEL AT LEAST 7 [Templar Z2: Swing Speed Multiplier: 105% ] req CLASS LEVEL AT LEAST 8 [Templar Z2: Swing Speed Multiplier: 105% ] req CLASS LEVEL AT LEAST 9 [Templar Z1E: 25% Unblockable / 25% Cut Through from Melee ] req CLASS LEVEL AT LEAST 10 [Templar Z3: 50% Unblockable / 50% Stagger from Melee ] req CLASS LEVEL AT LEAST 11 |
Knight
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | HeavyCavalry |
Equipment |
One Handed Lance |
Shield |
One Handed Sword |
Mount |
Horse |
Passive Power |
Passive Power Knight S1: Mount Maneuver: 105% : req Summons >= 5 [class: (current)] Knight S2: Riding: +10: req Summons >= 10 [class: (current)] Knight S2: Riding: +10: req Summons >= 20 [class: (current)] Knight S2: Riding: +10: req Summons >= 30 [class: (current)] Knight S1: Mount Maneuver: 105% : req Summons >= 40 [class: (current)] Knight S2: Riding: +10: req Summons >= 50 [class: (current)] Knight S2: Riding: +10: req Summons >= 60 [class: (current)] Knight S2: Riding: +10: req Summons >= 70 [class: (current)] Knight S2: Riding: +10: req Summons >= 80 [class: (current)] Knight S1: Mount Maneuver: 105% : req Summons >= 90 [class: (current)] Knight S3: 20% Unblockable from Melee / Charge : req Summons >= 100 [class: (current)] Knight A1: 105.0% dmg from Melee / Charge : req Attacks >= 5 [class: (current)] Knight A2: Polearm: +10: req Attacks >= 10 [class: (current)] Knight A2: Polearm: +10: req Attacks >= 20 [class: (current)] Knight A2: Polearm: +10: req Attacks >= 30 [class: (current)] Knight A1: 105.0% dmg from Melee / Charge : req Attacks >= 40 [class: (current)] Knight A2: Polearm: +10: req Attacks >= 50 [class: (current)] Knight A2: Polearm: +10: req Attacks >= 60 [class: (current)] Knight A2: Polearm: +10: req Attacks >= 70 [class: (current)] Knight A2: Polearm: +10: req Attacks >= 80 [class: (current)] Knight A1: 105.0% dmg from Melee / Charge : req Attacks >= 90 [class: (current)] Knight A3: 10% Shatter Shield from Melee / Charge : req Attacks >= 100 [class: (current)] Knight T0: Scale 120% (on mount): req Battles >= 1 [class: (current)] Knight T0.5: Mount Maneuver: 120% Mount Charge Damage: 120% : req Battles >= 5 [class: (current)] Knight T1: 105.0% dmg from Melee / Charge : req Battles >= 10 [class: (current)] Knight T2: Thrust Or Ranged Ready Speed Multiplier: 125% : req Battles >= 20 [class: (current)] Knight T3: Mount Speed: 105% (on mount): req Battles >= 30 [class: (current)] Knight T4: Mount Maneuver: 120% Mount Charge Damage: 120% : req Battles >= 40 [class: (current)] Knight T5: 105.0% dmg from Melee / Charge : req Battles >= 50 [class: (current)] Knight T6: Thrust Or Ranged Ready Speed Multiplier: 125% : req Battles >= 60 [class: (current)] Knight T7: Mount Speed: 105% (on mount): req Battles >= 70 [class: (current)] Knight T8: Remove: 50% Can Dismount from Melee / Charge : req Battles >= 80 [class: (current)] Knight T9: Mount Maneuver: 120% Mount Charge Damage: 120% : req Battles >= 90 [class: (current)] Knight T10: 20% Shatter Shield / 20% Cut Through from Melee / Charge : req Battles >= 100 [class: (current)] |
Active Power |
Active Power [Knight Z.05E: AoE: 25dmg in 2m from Charge ] req CLASS LEVEL AT LEAST 1 [Knight Z0.5: 35% Shrug Off] req CLASS LEVEL AT LEAST 1 [Knight Z.05: Scale 110% (on mount)] req CLASS LEVEL AT LEAST 1 [Knight Z1: 110.0% dmg from Melee / Charge ] req CLASS LEVEL AT LEAST 2 [Knight Z2: Mount Speed: 105% Mount Maneuver: 105% (on mount)] req CLASS LEVEL AT LEAST 3 [Knight Z1: 110.0% dmg from Melee / Charge ] req CLASS LEVEL AT LEAST 4 [Knight Z4: AoE: 25dmg in 2m from Charge ] req CLASS LEVEL AT LEAST 5 [Knight Z1: 110.0% dmg from Melee / Charge ] req CLASS LEVEL AT LEAST 6 [Knight Z2: Mount Speed: 105% Mount Maneuver: 105% (on mount)] req CLASS LEVEL AT LEAST 7 [Knight Z1: 110.0% dmg from Melee / Charge ] req CLASS LEVEL AT LEAST 8 [Knight Z2: Mount Speed: 105% Mount Maneuver: 105% (on mount)] req CLASS LEVEL AT LEAST 9 [Knight Z4: AoE: 25dmg in 2m from Charge ] req CLASS LEVEL AT LEAST 10 [Knight Z5: Add: 50% Knock Down / 50% Shatter Shield / AoE: 0dmg in 2m from Charge ] req CLASS LEVEL AT LEAST 11 |
Global Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor |
1 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
10 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.2 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
5000 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
0 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
10000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
5000 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000 XP Item: Weapon: 100% Custom: 100% {ITEMNAME} of Fealty (1x) |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000 XP Item: Weapon: 100% Custom: 100% Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
|
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Global Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round2 Type |
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Round 2 Type | |||||||||||||||||||||
Round3 Type |
|
Round 3 Type |
Round Rewards
Round1 Rewards |
|
Round 1 Rewards | |||||||||
Round2 Rewards |
|
Round 2 Rewards | |||||||||
Round3 Rewards |
|
Round 3 Rewards | |||||||||
Round4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |